#include <stdio.h>
#include <SDL/SDL.h>
#include <SDL/SDL_draw.h>
#include "utils.h"
#include "anselmu.h"


int main ( int argc, char** argv )
{
    initSDL();
    initAnselmu();
    while (anselmu_running)
    {
        clearScreen();
        anselmuEvents();


        moveAnselmu();
        drawAnselmu();

        SDL_Flip(screen);
    }
    closeSDL();
    printf("Exited cleanly\n");
    return 0;
}

